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[Bug 13514] Support different resolutions for command elements and images

From: <bugzilla@jessica.w3.org>
Date: Sun, 07 Aug 2011 19:31:47 +0000
To: public-html-bugzilla@w3.org
Message-Id: <E1Qq94d-000758-8w@jessica.w3.org>

--- Comment #4 from Tab Atkins Jr. <jackalmage@gmail.com> 2011-08-07 19:31:45 UTC ---
(In reply to comment #3)
> (In reply to comment #1)
> > Vector graphics is another, better, solution - they work at every resolution. 
> > Just provide the image in SVG format.
> Agreed, however the use of SVG in the wild is still not really very widespread,
> there aren't many editors that support the format etc.

Sure, but trying to work around one unsupported feature by introducing another
feature (which by definition isn't yet supported) isn't generally a winning
game plan. ^_^  As long as the first feature is expected to be supported more
widely (which SVG is), time will solve the problem for you without any new
features needed.

> Also if the spec could
> indicate that displaying controls in SVG or other vector formats had benefits
> like those outlined, that would be helpful. While it's not fully germane to
> HTML 5, this would help in situations that Greg outlines (if authors where are
> that vector graphics didn't pixelated and understood the benefits of
> scalability a la SVG etc).

Sure, that might be nice.  Could you file another bug saying so, perhaps with
some example text to be inserted?

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Received on Sunday, 7 August 2011 19:31:47 UTC

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