- From: <bugzilla@jessica.w3.org>
- Date: Wed, 14 Jul 2010 20:55:21 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=10169 Summary: The discontinuity at shadowBlur = 8 here is weird. We have no interop on exact shadow algorithms right now anyway, so maybe it could be fixed in the spec? Clearly authors aren't depending on pixel-perfect canvas shadows. Maybe it should just be the num Product: HTML WG Version: unspecified Platform: Other URL: http://www.whatwg.org/specs/web-apps/current-work/#sha dows OS/Version: other Status: NEW Severity: normal Priority: P3 Component: HTML Canvas 2D Context (editor: Ian Hickson) AssignedTo: ian@hixie.ch ReportedBy: contributor@whatwg.org QAContact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html@w3.org Section: http://www.whatwg.org/specs/web-apps/current-work/complete.html#shadows Comment: The discontinuity at shadowBlur = 8 here is weird. We have no interop on exact shadow algorithms right now anyway, so maybe it could be fixed in the spec? Clearly authors aren't depending on pixel-perfect canvas shadows. Maybe it should just be the number of standard deviations, since that's what SVG does? Posted from: 68.175.61.233 -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Wednesday, 14 July 2010 20:55:23 UTC