- From: <bugzilla@jessica.w3.org>
- Date: Wed, 14 Jul 2010 20:55:21 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=10169
Summary: The discontinuity at shadowBlur = 8 here is weird. We
have no interop on exact shadow algorithms right now
anyway, so maybe it could be fixed in the spec?
Clearly authors aren't depending on pixel-perfect
canvas shadows. Maybe it should just be the num
Product: HTML WG
Version: unspecified
Platform: Other
URL: http://www.whatwg.org/specs/web-apps/current-work/#sha
dows
OS/Version: other
Status: NEW
Severity: normal
Priority: P3
Component: HTML Canvas 2D Context (editor: Ian Hickson)
AssignedTo: ian@hixie.ch
ReportedBy: contributor@whatwg.org
QAContact: public-html-bugzilla@w3.org
CC: mike@w3.org, public-html@w3.org
Section:
http://www.whatwg.org/specs/web-apps/current-work/complete.html#shadows
Comment:
The discontinuity at shadowBlur = 8 here is weird. We have no interop on
exact shadow algorithms right now anyway, so maybe it could be fixed in the
spec? Clearly authors aren't depending on pixel-perfect canvas shadows.
Maybe it should just be the number of standard deviations, since that's what
SVG does?
Posted from: 68.175.61.233
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Received on Wednesday, 14 July 2010 20:55:23 UTC