- From: <bugzilla@jessica.w3.org>
- Date: Thu, 04 Dec 2014 10:44:52 +0000
- To: public-html-admin@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=27513
Bug ID: 27513
Summary: Clarify the behavior of
Window.createImageBitmap(HTMLCanvasElement) for WebGL
Product: HTML WG
Version: unspecified
Hardware: PC
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: HTML5 spec
Assignee: dave.null@w3.org
Reporter: dongseong.hwang@intel.com
QA Contact: public-html-bugzilla@w3.org
CC: mike@w3.org, public-html-admin@w3.org,
public-html-wg-issue-tracking@w3.org
http://www.w3.org/html/wg/drafts/html/master/webappapis.html#cropped-to-the-source-rectangle
"Let the ImageBitmap object's bitmap data be a copy of the canvas element's
bitmap data, cropped to the source rectangle.
"
Above description is ambiguous for WebGL. WebGL has two kind of buffers;
drawing buffer (i.e. back buffer) and presented buffer (i.e. front buffer)
The spec should specifies which buffer should be copied to ImageBitmap.
In my opinion, it should be presented buffer, because
1. the spec intends to copy the screenshot of webgl currently displayed.
2. drawing buffer is discarded in the next frame, so it's difficult to use this
API to get RIGHT image.
WDYT?
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Received on Thursday, 4 December 2014 10:44:54 UTC