- From: <bugzilla@jessica.w3.org>
- Date: Sun, 29 Sep 2013 16:53:36 +0000
- To: public-html-admin@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=23392 Bug ID: 23392 Summary: request: elliptical arc Product: HTML WG Version: unspecified Hardware: PC OS: Windows NT Status: NEW Severity: normal Priority: P2 Component: CR HTML Canvas 2D Context Assignee: jaymunro@microsoft.com Reporter: pomax@nihongoresources.com QA Contact: public-html-bugzilla@w3.org CC: public-html-admin@w3.org With the ellipse() function now part of the http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas draft, it is surprising to see there is no elliptical arc command. I'd like to request for consideration the addition of two commands for elliptical arcs, as they are a superset of circular arcs and allow for much better curve work than using transformed circular arcs, and much faster curve work than beziers. (1) context . ellipticArc(x, y, xRadius, yRadius, startAngle, endAngle, ellipseAngle [, anticlockwise ] ) A counterpart (and superfunction) of the regular arc command. If xRadius==yRadius, then this is identical to arc(), otherwise this will draw a (section of) an ellipse, itself rotated about x/y at a specific angle to cover all possible arcs. (2) context . arcBetween(cx, cy, startx, starty, endx, endy) this would draw an arc from start x/y to end x/y, over center point cx/cy, with the arcing parameters derived from these three coordinates so that canvas users don't need to calculate these. Often users don't actually want to compute exact angles, they care more about the arc lining up with specific coordinates. Having a coordinates-only function would be quite useful. While in principle similar to drawing a Bezier from start x/y to end x/y with control points chosen so that the curve start/end tangents are correctly aligned, the math for exact arc fitting is much faster than for deriving the correct high-order bezier (necessary as a bezier curve cannot actually model an elliptical curve, a cubic curve can only approximate a little over a quarter turn before become obviously visibly wrong, and an implementation would have to derive multiple beziers to render the arc). --- Use cases for both are simply improved shaping tools as part of the toolset offered by the canvas2d API. The lack of any elliptical arc means code that needs them (canvas games or anything pathed-based graphics in the canvas, really) currently uses artificial and very expensive code to model and render what are in essence very cheap curves. Particularly the auto-fitting arc function would make life a lot easier. -- You are receiving this mail because: You are on the CC list for the bug.
Received on Sunday, 29 September 2013 16:53:38 UTC