- From: Richard Schwerdtfeger <schwer@us.ibm.com>
- Date: Wed, 6 Jul 2011 16:48:01 -0500
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- Cc: Charles McCathieNevile <chaals@opera.com>, Charles Pritchard <chuck@jumis.com>, Henri Sivonen <hsivonen@iki.fi>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>, public-canvas-api-request@w3.org, "public-html@w3.org" <public-html@w3.org>, "public-html-a11y@w3.org" <public-html-a11y@w3.org>
- Message-ID: <OF02EF0C87.EA2D4022-ON862578C5.0076AA7D-862578C5.0077C049@us.ibm.com>
Rich Schwerdtfeger CTO Accessibility Software Group public-canvas-api-request@w3.org wrote on 07/06/2011 04:25:02 PM: > From: "Tab Atkins Jr." <jackalmage@gmail.com> > To: Charles Pritchard <chuck@jumis.com> > Cc: Charles McCathieNevile <chaals@opera.com>, Henri Sivonen > <hsivonen@iki.fi>, "public-canvas-api@w3.org" <public-canvas- > api@w3.org>, "public-html@w3.org" <public-html@w3.org>, "public- > html-a11y@w3.org" <public-html-a11y@w3.org> > Date: 07/06/2011 04:25 PM > Subject: Re: hit testing and retained graphics > Sent by: public-canvas-api-request@w3.org > > On Sat, Jul 2, 2011 at 9:01 AM, Charles Pritchard <chuck@jumis.com> wrote: > > On 7/1/2011 12:15 PM, Tab Atkins Jr. wrote: > >> > >> Honestly, attempting to reimplement HTML in<canvas> sounds like a > >> great way to give your competitors a free head-start against you. > > > > This is very you/your-industry centric. > > > > There are several implementations for HTML rendering for output to PDF > > and other document formats. Companies have built products based on it. > > > > You seem to misunderstand the diversity of a free market. > > > > Consider that a company might start-up, with the intention of creating > > another HTML to PDF rendering utility; or a rendering utility for some other > > format. > > > > By implementing in ECMAScript, they may indeed have a head-start against > > other companies implementing in C++; though ecmascripten and NaCl > > are great projects, I'd see greater success sticking to ECMAScript and > > Canvas > > to implement with. > > I'm not sure how writing an HTML-to-PDF converter is relevant here. > PDFs are useful outside the web. We're talking about writing webapps > in the browser that reimplement the browser. If you want to use PDF > in an analogy, it's like designing a webpage by first writing HTML, > then converting to PDF, then hosting those on your site. > > > >> (Imo, we should continue to make it difficult to do full-featured text > >> and UI in canvas, so that it stays painful. Then we can make it less > >> painful to do things the right way, and natural incentives will help > >> people make the right choice.) > > > > Why would you say that out loud Tab? The world is hard enough as it is. > > It pains me to see this kind of thinking applied to such important > > decisions. > > > > I should not have to defend free enterprise to developers on a web > > standards mailing list. > [continued in the following reply] > > IMO, if your strategy includes actively or passively creating or maintaining > > "painful" situations for developers, you are doing it wrong. > > > > If you have something to back that stance up, share it here. I'm not for > > DRM, I'm not for obfuscation, > > nor am I for over-specification. But -- if you want to put those forward as > > an argument, I will keep > > an open mind, as I do understand there are a business needs for each. > > I... I don't know how you achieved such a confusion over my goals or > my proposed solutions. > > There are right ways and wrong ways to do things. Ideally, the right > way is easy, and the wrong way is painful. That way, natural > incentives will encourage people to do things the right way. We don't > need to force *everyone* to do things the right way - it may very well > be the case that, on occasion, the "wrong" way is actually right for > an individual situation - but as long as most people do things right, > we're okay. > > In this specific topic, the right way to get bounds information for > objects, associate drawn images with captions, keep text around so it > can be read later by a machine, etc. is to use a retained-mode API. > The wrong way is to use an immediate-mode one. > > We can choose to patch the latter into the former. It has a good > chance of turning out badly, because the basic assumptions underlying > the two approaches are somewhat incompatible. Or, we can promote > existing examples of the former (like SVG), find out what problems > they have that make them difficult to use, and fix them. Or, we can > come up with new retained-mode solutions that are designed up-front to > solve the problems we know of and be easy to use. > > I'm on the side of one of the latter solutions, but only because I > think it has a better chance of solving accessibility problems > "automatically". I am *strongly opposed* to any solution that is > completely optional, as that will leave the large majority of > applications using the relevant technology less accessible. > Tab, I would support a new retained-mode solution that would allow for getting accessibility automatically. Were you thinking of tossing the existing 2D canvas api for a new one or writing a modification to it that operated off a retain mode model? Do you think this would garner support from the other browser vendors? A way to force retained mode and hit testing would be to basically say that in order to state that canvas is an element such that unless an author creates a context, binds it to a separate fallback DOM object, applies a bounding path, and applies a Z order that pointing events would not be processed by the user agent on the canvas element. That would certainly force the issue. I suspect you could keep most of the API you have. Today, you get a single context directly from the canvas element for browsers that support canvas. On Window systems you have to create a new device context for each retained mode object. > ~TJ >
Received on Wednesday, 6 July 2011 21:48:51 UTC