- From: Kevin Doughty <socallednonflipped@gmail.com>
- Date: Mon, 30 Nov 2015 15:13:33 -0500
- To: public-fx@w3.org, public-houdini@w3.org
- Message-ID: <CAAbwtRx=JXuCy=fAdX3G5FBLAdNzYafGKsAYcHA2z8pw7whAVQ@mail.gmail.com>
// Perhaps a declaration with minimal animation settings could look something like this: var myObject = { ivar: Math.PI * 2 }; Object.defineProperty(myObject, 'arbitrary', { get: function() { return ivar; }, set: function(value) { ivar = value; }, enumerable: true, configurable: true, transition: { syntax: '<number>', duration: 1.0, // or '1.0s' or 1000 or whatever // more fun animation options here } }); // Then somehow there would need to be an easy way to get an object with animation values composited: var myPresentationObject = Object.presentationLayer(myObject); On Sun, Nov 29, 2015 at 7:25 PM, Kevin Doughty <socallednonflipped@gmail.com > wrote: > I would like to animate arbitrary properties of Javascript objects. I find > Houdini Properties and Values to be really compelling, and would like to be > able to trigger animations of non-CSS properties using something similar to > the apply function. I envision Object.defineProperty as a possible place to > declare transitions of Javascript property values. I saw one comment in an > early Houdini draft that suggested it could be a place to trigger CSS > animations, and I hope this is revisited. > > > I have a Javascript framework loosely based on Core Animation. It is meant > for use with code that depends on DOM diffing with a render function. The > primary difference of other animation techniques is the easy access to > specified vs. animated values. I achieve this by making copies of the > Javascript object whose properties are to be interpolated, and compositing > the values onto the new object. Then the render function is bound to the > copy, so the same code is provided animated values. This is very similar to > behavior of Core Animation model and presentation layers. Core Animation > has a third private layer, the render tree, which I do not consider because > of Javascript’s single threaded nature. > > > One problem I fear is the community making decisions about the future of > Javascript is concerned with language and syntax, and does not consider > animation. Conversely, the community making decisions about the future of > animation are focused solely on CSS and SVG properties, but they ignore the > numerous frameworks that use DOM diffing and animate by rAF with a render > function. > > > This gap needs to be bridged. Along with those DOM diffing frameworks, > there are plenty of other uses, for example animating canvas and webGL > (vertices at least) with a unified animation API. > > > My goal is discrete app state. This is partially accomplished by relative > additive animation. Along with this, animations that rely on imperative > function calls in completion handlers must be avoided. The reason for this > is to prevent indeterminate state between animation start and stop. When > interrupting, all possibilities must be known and reasoned about, which is > undesirable. Thus the need to do everything at once, at the start of an > animation. > > > I will give two common examples of where completion handlers are typically > used but could be avoided. The first is simpler, fading out an element but > not removing it, merely setting display:none. This is a place where many > might make the lazy choice to depend on a callback. Web Animations in some > form or other would allow for a constant animation on the property display > to animate from “block” to “block”, which would bring the element back for > the duration of an opacity fade. > > > The more complicated example is animating insertion and removal children. > It would require a new Houdini Properties and Values type. I see you have > arrays, which seem to be for ordering transform functions. I would want > arrays for animating arrays of number types, like points on a canvas or > webGL vertices. But I propose a new animatable type, for mathematical sets. > Because they are unordered, their contents would not be individually > interpolatable like arrays. Instead, they would discretely animate their > contents from one state to another, behaving like Web-Animations > non-numeric values. > > > If you animate children as sets then you can avoid completion handers. Of > course the animation is additive and relative, you should know I would be > advocating this by now. The only requirement is that elements must be > sortable, with the limitation that data sets must be reasonably small. > > > Take for instance animating form children A-B-C-D to A-B-D. Element C will > be removed. Old minus new, A-B-C-D minus A-B-D leaves C. Then when added > back to the underlying, non-animated value of A-B-D, results in A-B-D-C > which must then be sorted. An opacity animation would fade out while the > children set animation would keep the child being removed in place until > the animation is completed. Bringing an element back from A-B-D to A-B-C-D > does not require any work. Subtraction results in an empty set. The element > is added instantly and that is all you need to do, other than run an > opacity fade or other animation. Like the display:none example this avoids > race conditions and corruption of state entirely, albeit in simple cases. > > > I have some example code. The first shows what I’ve just described, in > three columns. On the left are buttons to trigger insertion and removal. > The middle column shows the display:none technique. The right column shows > removal of children. > > http://codepen.io/kvndy/pen/avedLe/?editors=001 > > > The second is a case for interpolating arrays of numbers for canvas > drawing. The render function is provided with an array of numbers with the > animations already composited. This is opposed to animation techniques in > frameworks like React which require manual conversion / function calls to > get the animated value. They may argue that those calls are trivial, to > which I would reply that DOM manipulation is also trivial. If they go > through the trouble of making a declarative render function then animated > values should be provided automatically, otherwise their render function is > not so declarative. Thus the render function here just needs to loop > through points and plot them. > > http://codepen.io/kvndy/pen/KdrWKN?editors=001 > > > I make arbitrary decisions in my animation code to provide composited > presentation values to the render function, which would need to be a > decision made by authors of Javascript frameworks. But having a way to > automatically composite values from animations from one Javascript object > into another, easily accessed and using the same animation API that backs > CSS, would be a revolution for the web. > > > Thanks for considering this proposal. >
Received on Monday, 30 November 2015 20:14:04 UTC