- From: Shane Stephens <shans@google.com>
- Date: Tue, 19 May 2015 20:05:23 +0000
- To: Amelia Bellamy-Royds <amelia.bellamy.royds@gmail.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, "public-houdini@w3.org" <public-houdini@w3.org>
- Cc: Ian Kilpatrick <ikilpatrick@chromium.org>
- Message-ID: <CAGTfzwR8-ELYKXq1T_NGwnurDdiaRX8Mz2TZuA6Dw2Pjt-qgUg@mail.gmail.com>
On Wed, May 20, 2015 at 5:53 AM Amelia Bellamy-Royds < amelia.bellamy.royds@gmail.com> wrote: > Even better! > > So this could potentially address lots of the live path effects features > that the Inkscape team has been implementing: draw a shape with a sketchy > outline that doesn't quite line up with the geometric shape, or with > variable-width strokes, or all sorts of fun things where the rendered > output is calculated as an extension of the basic shape. > > However, if that's the end goal then I think it should be more clearly > spelled out on Ian's list. > It isn't the end goal. The Houdini "custom paint" idea is about being part of the CSS style computation / layout / paint pipeline. It's not particularly relevant to SVG because SVG doesn't really have this pipeline. Sincerely, -Shane Stephens > > If you want to be able to paint an extra effect on an element, you don't > want to have to re-write all the code for rendering the basic features. So > you need to be able to access the current rendering process as a series of > calls, so that you can replace any of them, modify any of them (e.g., take > the result of the browser's draw-border routine and apply a graphical > effect to it), or insert a new call anywhere in the list. > > I think this is what the "Custom paint augments existing elements in the > DOM" point is getting at. But it's more than just augmenting the existing > DOM elements -- it's about augmenting the existing rendering model. A > filter augments the existing DOM element, but only after the browser has > rendered and rasterized it. If you wanted to add a border-filter property, > you need a greater granularity of control. > > ABR > > On 19 May 2015 at 12:57, Tab Atkins Jr. <jackalmage@gmail.com> wrote: >> >> >> Custom Paint actually goes quite a bit past "custom paint servers". >> It's more like, say, what if box-shadow didn't exist, and you wanted >> to draw a shadow on a box. Or say underlines didn't exist, and you >> wanted to add them. Today, these are possible, but *incredibly* >> hacky, requiring additional elements and some dumb stuff; Custom Paint >> lets you affect how these elements paint and add >> shadows/underlines/anything else. >> >> Custom Paint Servers are easy, and already done in spec - just use >> <canvas> to draw them, and use element() in CSS to reference them. >> This is available today in Firefox via -moz-element(). >> >> ~TJ >> > >
Received on Tuesday, 19 May 2015 20:05:51 UTC