- From: CSS Meeting Bot via GitHub <sysbot+gh@w3.org>
- Date: Tue, 18 Apr 2017 06:07:17 +0000
- To: public-houdini-archive@w3.org
The CSS Working Group just discussed https://github.com/w3c/css-houdini-drafts/issues/348. <details><summary>The full IRC log of that discussion</summary> ``` <TabAtkins> Topic: https://github.com/w3c/css-houdini-drafts/issues/348 <TabAtkins> GitHub Topic: https://github.com/w3c/css-houdini-drafts/issues/348 <fantasai> iank_: This was about subsetting paint rendering context2d even more and remove canvas part APIs <fantasai> iank_: This came from someone at Firefox <fantasai> iank_: Removing this would force devs to remove new createPath API on the canvas and then stash these paths between frames <fantasai> iank_: This provdes some optimizations for rendering engines <fantasai> iank_: M sense is that we don't want to do this <fantasai> iank_: For the big one api <fantasai> iank_: and instead have a displayList like context, which we've talked about previously, for a V2 <astearns> s/big/v/ <fantasai> dbaron: My understnading of v1 was that you could implement it on top of a displayList-like context <fantasai> dbaron: i.e. a canvas that is backe d by a display list instead of backed by a bitmap <fantasai> iank_: What this allows you to do is cache display lists of 2d path elements <fantasai> dino: What' he's saying is that if everyone use dthe canvasPath interface, then a GPU renderer could cache the tesselated vertexes and store them on the GPU and would not have to recreate them every time <fantasai> ChrisL: Another advantage of displayList is that it's much easier ot make an a11y tree <fantasai> dino: Eithe rway there's still a displayList <fantasai> dino: If we restrict the API, it could make certain drawing implementations faster <fantasai> iank_: v1 is still impleementable using a display list, this is how our impl works <fantasai> iank_: the other main thing is that we're trying to make this thing reusable by canvas AIs, and the ones I looked at heavily make use of the path apis <fantasai> iank_: If we want a more optimized display list rendering context, that should separate API <fantasai> smfr: so proposal is that we allow both the old style path rendering to context and the new path 2d stuff? <fantasai> iank_: Currently that's what we have <fantasai> iank_: This proposal wants to rmeove the context stuff <fantasai> smfr: We're going to keep old style and new style path drawing functions on context. <fantasai> jack: Are ppl going to use 3rd party libraries that are already using these ,and this is why we're keeping them? <fantasai> jack: And we're assuming they aren't goint to break due to missing APIs? <fantasai> iank_: ... <fantasai> iank_: It's pretty reasonable to amke it wor <fantasai> k <fantasai> iank_: Could re-discuss with nical in Paris, but should rsolve to keep for now <fantasai> dino: End result should be able to do it with canvas and paint workers <fantasai> ... <fantasai> dino: New version isn't very useful, path objects sit by themselves, don't know their live time <dbaron> s/live time/lifetime/ <fantasai> dino: Best way is SVG where you explicitly say you're going to reuse that object <fantasai> jack: I can ping relevant webrender ppl on this bug <fantasai> jack: Saw yo umentioned some workarounds <fantasai> jack: Seemed reasonable to me <dbaron> (Paris meeting plan being https://wiki.csswg.org/planning/paris-2017 ) <fantasai> jack: He also said no reason to cut this API, but no reason to wait until august, could ping ppl now <fantasai> Rossen: So we don't need a resolution now, can just put on agenda for Paris and keep working in github <fantasai> Rossen: Doens't require any changes to current spec anyway <dbaron> (The argument that there are a lot of libraries that will just work out of the box with the old path syntax seems pretty reasonable.) ``` </details> -- GitHub Notification of comment by css-meeting-bot Please view or discuss this issue at https://github.com/w3c/css-houdini-drafts/issues/348#issuecomment-294696367 using your GitHub account
Received on Tuesday, 18 April 2017 06:07:24 UTC