- From: Rowan Fraser <beanfun1@gmail.com>
- Date: Thu, 16 Jan 2025 06:04:15 -0500
- To: public-gpu@w3.org
Received on Friday, 17 January 2025 08:12:56 UTC
Hello W3 Consortium, I want to work with WGSL and WebGPU but the inability to have any kind of import or library or modulation mechanism is crippling to any real-world development in the language. It isn't possible currently to have reasonably sized scriptis, instead I'm forced to jump around to different commented sections. I would like to use WGPU as a universal shading language but as it stands the inconvenience of that (along with other tooling issues) makes it an unsuitable replacement for tools such as Vulkan and SPIR-V. I think that one key functionality would do a great deal to open up development as it would allow passing around of functional libraries while also preventing WGSL scripts from becoming too bloated. Thank you for your time, From Rowan Fraser
Received on Friday, 17 January 2025 08:12:56 UTC