Re: Decision Record?

You seem to have already found the decision records -  the github gpuweb
Closed Issue and Closed PR records.
You are also correct that the working group meeting minutes provide more
insight into decision making processes behind these decision records.
There are also Matrix groups, WC3 meetings and Office Hours where questions
can be asked (using comments on Google Meet).

Being somewhat familiar with the process, be assured that there have been a
tremendous amount of decisions and supporting detail recorded. I have
suggested training an LLM with all this material to be able to answer
adhoc questions and even generate code.

*Dominic Cerisano*

dcerisano@gmail.com



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On Wed, Feb 14, 2024 at 3:02 AM Tarek Sherif <tareksherif@pm.me> wrote:

> Hi all,
>
> First off, just want to say great work with the spec. I've been
> experimenting with WebGPU more lately, and it's a HUGE ergonomics upgrade
> from WebGL. I'm finding it a joy to use (and I don't think I've ever said
> that about a graphics API).
>
> One thing I've found challenging as I'm on-boarding to WebGPU is
> understanding why some functionality I'm used to in WebGL doesn't exist in
> the new API. Recent examples:
>
>    - Why can't the API generate mipmaps for me? Found the answer here
>    <https://github.com/gpuweb/gpuweb/issues/386>.
>    - My can't I time a set of arbitrary commands on the GPU? Found
>    answers here <https://github.com/gpuweb/gpuweb/issues/2046> and here
>    <https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2023-11-08#problem-measuring-time-deltas-with-writetimestamp-3952>
>    .
>
>
> As you can see, the answers I wanted are available, but can be obscure and
> require parsing long conversations. I'm wondering if the working group
> would consider maintaining a sort of decision record or FAQ of more
> substantial or controversial departures from WebGL and the reasoning behind
> them, maybe even just with links out to relevant meeting minutes or GitHub
> issues. I've found the WebGPU from WebGL
> <https://webgpufundamentals.org/webgpu/lessons/webgpu-from-webgl.html>
> article on WebGPU Fundamentals extremely helpful as a starting point, but
> it doesn't provide reasons for the differences, which I think are valuable
> to anyone who wants to be a serious practitioner. I also feel a document
> like that could be of immense value to the real-time graphics community as
> a whole, since your research seems to be uncovering a lot of interesting
> details about the intersection of the current set of native graphics APIs..
>
> Best,
>
> Tarek Sherif
> http://tareksherif.net/
>
>

Received on Thursday, 15 February 2024 04:11:33 UTC