- From: Samuele Decarli <sdecarli@esri.com>
- Date: Wed, 27 Apr 2022 16:54:18 +0000
- To: "public-gpu@w3.org" <public-gpu@w3.org>
Hello, I'm interested in knowing if there are plans to support double precision float (IEEE-754 binary64) types and operations in WGSL shaders, especially compute ones. I see from the spec that there is a f32 (IEEE-754 binary32) type supported, as well as f16 (IEEE-754 binary16) (via extension). While doubles seem supported via AbstractFloat as compile-time/shader creation constants. Double precision floats are useful for scientific computation and GIS and are supported by some GPUs, particularly on desktops. Are there plans to add support for them to WebGPU (either in the required spec or via extensions)? Best regards, Samuele
Received on Wednesday, 27 April 2022 19:58:31 UTC