- From: Ken Russell <kbr@google.com>
- Date: Tue, 12 Oct 2021 17:23:46 -0700
- To: Wayne Langman <eberus.blackcrowned@gmail.com>
- Cc: Corentin Wallez <cwallez@google.com>, Takahiro Aoyagi <taoyagi@mozilla.com>, public-gpu <public-gpu@w3.org>
- Message-ID: <CAMYvS2fpMAJkGdoDo4JcwEmtQ_+7mwtA2vmC0uw0eYmAYUZr+A@mail.gmail.com>
It would be great to demo this at the next meetup! Takahiro, great work, and I'll connect you with the organizers separately. -Ken On Tue, Oct 12, 2021 at 9:53 AM Wayne Langman <eberus.blackcrowned@gmail.com> wrote: > Very cool! > > Perhaps this is something worth sharing in the WebGL + WebGPU meetup today > (or the next one)? > > On Tue, Oct 12, 2021 at 3:34 PM Corentin Wallez <cwallez@google.com> > wrote: > >> Aaand I just realized that in the tweet you pointed out that you can see >> the error message in the tooltip. nvm :) >> >> On Tue, Oct 12, 2021 at 3:32 PM Corentin Wallez <cwallez@google.com> >> wrote: >> >>> Thanks for sharing, it looks great! >>> >>> A couple comments if you don't mind: >>> >>> - You could add a key for Chromium's WebGPU Origin Trial >>> <https://web.dev/gpu/> so that most people using Chromium can visit >>> your site and have WebGPU working. >>> - When there is an error, the lines with errors get highlights but >>> we don't get the error message from the compiler? >>> >>> I've personally been writing a bunch of WGSL lately and we're missing a >>> good code editor at the moment. I keep re-running my program just to find >>> that I missed a "u" suffix on some literal or another small error. Having >>> realtime compilation checks like in your sandbox (maybe without the >>> "compile" button) would make the experience much better! >>> >>> Corentin >>> >>> On Tue, Oct 12, 2021 at 3:36 AM Takahiro Aoyagi <taoyagi@mozilla.com> >>> wrote: >>> >>>> Hi all, >>>> >>>> I made a tiny online WGSL editor. You can test WGSL on your web >>>> browsers. >>>> >>>> Demo and source: https://github.com/takahirox/online-wgsl-editor >>>> Video: https://twitter.com/superhoge/status/1447094735110213634 >>>> >>>> I made it because it would help people who want to learn WGSL. Actually >>>> writing the shader code will help them understand the WGSL specification. >>>> >>>> I would be happy if you share it with your friends who are interested >>>> in WGSL. >>>> And feedback and contribution is very welcome. >>>> >>>> Thanks >>>> >>>> Takahiro Aoyagi >>>> >>>> -- I support flexible work schedules, and I’m sending this email now because it is within the hours I’m working today. Please do not feel obliged to reply straight away - I understand that you will reply during the hours you work, which may not match mine. (credit: jparent@)
Received on Wednesday, 13 October 2021 00:24:11 UTC