- From: Corentin Wallez <cwallez@google.com>
- Date: Wed, 6 May 2020 15:15:49 +0200
- To: public-gpu <public-gpu@w3.org>
- Message-ID: <CAGdfWNMf-hwV50RYbkuQu9-wFAhd+4wEibfQVk-G_-XuZgH69Q@mail.gmail.com>
Hey all, We usually present status updates at the face-to-face meetings. Since the F2F that was supposed to happen in May was cancelled, here's a list of the biggest updates since last F2F from Chromium contributors. There's a lot here, so I might have forgotten some contributions. Enjoy, and let us know if you have any questions! WebGPU Spec: - Validation rules for for copies from/to buffers/textures (Jiawei) - Investigation and proposal for queries (Hao Li, Intel) - Investigation and proposal for copying and sampling depth textures (Jiawei) - Investigation and proposal for comparison samplers (Austin) - Refactor of the spec and introduction of the "valid usage" convention (Kai) - Spec for mapAsync (Corentin) WGSL Spec: - Spec released to github - Spec converted from asciidoctor to bikeshed - Cleanups to various parts of the spec - Described variable loads and stores - Described switch statements - Described loop, break, continue and continuing - Described the return statement CTS: - Added comprehensive tests for texture zero-intialization (Austin) - Wrote shader robust access tests (Corentin) - Tests for copyImageBitmapToTexture (Shaobo) - Addition of a glsl-dependent branch to avoid losing test coverage on Chromium (Kai) - Updates to match the evolution of WebGPU as of today (Kai) - Reorganized the folder structure (Kai) - Reftest for presenting to a canvas (Shaobo, Kai) Tint: - Tint open sourced - AST representation completed - WGSL Reader complete to original spec - SPIR-V Reader progressing, working through block structure - WGSL Writer complete to original spec - SPIR-V Writer started - Computeboids compiles to SPIR-V without validation error (requires spec decision for ArrayStride) Chromium: - copyImageBitmapToTexture via the CPU path and a limited GPU path (Shaobo) - Updates to support all changes to WebGPU as of today (Kai) - Injection of frame boundary for better PIX debugging (Rafael) - Lazy zero initialization for swapchain textures (natasha) Dawn WebGPU features: - - Support unbounded binding numbers in bindgroups (Austin) - Progress on storage texture (Jiawei Shao, Intel) - Comparison samplers (Austin) - Evolved Dawn's API to match WebGPU's changes (Corentin) Other Dawn improvements: - Several D3D12 descriptor allocation optimizations (Bryan) - Vulkan descriptor allocation optimizations (Austin) - D3D12 residency management (Brandon) - Added CMake support (Corentin) - Slab allocation for bindgroup data (Austin) - "wire" robustness and support for extension structs (Austin) - Introduced surface-based swapchains and implemented them on Metal (Corentin) Cheers, Corentin
Received on Wednesday, 6 May 2020 13:16:20 UTC