- From: Kai Ninomiya <kainino@google.com>
- Date: Sun, 8 Mar 2020 16:51:39 -0700
- To: Rob Conde <Rob.Conde@ai-solutions.com>
- Cc: public-gpu <public-gpu@w3.org>
- Message-ID: <CANxMeyALkjrNQkOJFbz1akBpa_6zxYjUuYXQt4Su8hTPHuuqVw@mail.gmail.com>
Both questions remain to be answered unfortunately. On Sun, Mar 8, 2020, 2:07 PM Rob Conde <rob.conde@ai-solutions.com> wrote: > Thanks for the response (feel free to wait until the weekdays!). Some > followup questions: > > 1) does it prefer 32 over 24 if available? > 2) can you detect which you have? > > I'm specifically concerned about implementing a reversed-z depth buffer: > > https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/ > > I can fall back to multiple viewing volumes and 24-bit integer depth, but > reversed-z is greatly preferred. > > Thanks, > Rob > > ------------------------------ > *From:* Kai Ninomiya > *Sent:* Sunday, March 8, 2020 4:53 PM > *To:* Rob Conde > *Cc:* public-gpu > *Subject:* Re: float depth with stencil? > > Our "depth24plus" maps to EITHER D24 or D32F. We still haven't worked out > how this works with copies etc. though. > > On Sun, Mar 8, 2020, 1:52 PM Kai Ninomiya <kainino@google.com> wrote: > > (Quick response; weekend) > > Vulkan spec section: > > https://renderdoc.org/vkspec_chunked/chap37.html#features-required-format-support > > Table 65. > > VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature *must* be > supported for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and > VK_FORMAT_D32_SFLOAT, and *must* be supported for at least one of > VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT. > > On Sun, Mar 8, 2020, 9:21 AM Rob Conde <rob.conde@ai-solutions.com> wrote: > > I noticed a lack of something like GL_DEPTH32F_STENCIL8 in the draft spec. > > https://gpuweb.github.io/gpuweb//#dom-gputextureformat-depth32float > > Is the lack of a floating point depth buffer + stencil going to be a > limitation of WebGPU, or is this accomplished through another means? > > Thanks, > Rob Conde > >
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Received on Sunday, 8 March 2020 23:52:05 UTC