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Re: Webgpu and vulkan ?

From: Corentin Wallez <cwallez@google.com>
Date: Mon, 14 Oct 2019 15:46:29 +0200
Message-ID: <CAGdfWNOTNfYiJ0gDzmCpzJN-1U6mZYoXmNSContaZsD8558sNA@mail.gmail.com>
To: Jan Klimczak <klimczakjan@outlook.com>
Cc: "public-gpu@w3.org" <public-gpu@w3.org>
Hey Jan,

WebGPU isn't based on any existing graphics API but is in the style of
"explicit APIs" like D3D12, Metal or Vulkan, which explains the
similarities. If your question is whether you can use WebGPU in native, I
suggest you take a look at Dawn <https://dawn.googlesource.com/dawn/> or
wgpu-native <https://github.com/gfx-rs/wgpu>.

Cheers,

Corentin

On Mon, Oct 14, 2019 at 2:09 PM Jan Klimczak <klimczakjan@outlook.com>
wrote:

> Hi,
>
>
How about core ? Webgl based on opengl. Webgpu will be based on vulkan ? I
> see some similaries in the sample code of one demo from Babylon to vulkan.
> If Soo it could be very good way ;) I am very curious what is the core of
> webgpu ?
>
> Cheers,
> Jan Klimczak
>
Received on Monday, 14 October 2019 13:46:45 UTC

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