- From: Corentin Wallez <cwallez@google.com>
- Date: Mon, 25 Feb 2019 11:42:12 +0100
- To: Dzmitry Malyshau <dmalyshau@mozilla.com>
- Cc: public-gpu <public-gpu@w3.org>
- Message-ID: <CAGdfWNM=9okuKng+tKgO8v5OhMkQyfmzuh+5Fg6d=v1GPmU61A@mail.gmail.com>
Hey Dzmitry, Thanks for sharing this, demos like this show that the API is starting to be well-rounded and your feedback is very valuable given your background in rendering engines for games! Can you file a bug / add an item in the snapshot tracker for the usability issues you found? Cheers, Corentin On Sat, Feb 23, 2019 at 5:04 AM Dzmitry Malyshau <dmalyshau@mozilla.com> wrote: > Hi WebGPU! > > I've been working ([1]) on an example to test and polish our native WebGPU > implementation, called "shadow". See the attached screenshot to get the > idea. Just wanted to share a bit of feedback, now that I got a slight idea > about what it is to *use* the API as opposed to designing it: > > 1. Overall, the experience was very pleasant ([2]). I believe we are > aiming for the right level of abstraction for the web: low enough to be > efficient, high enough to actually be able to write the demo and not drown > in details. > 2. Some of the structures are unbalanced. For example, > GPURasterizationStateDescriptor has most of the fields related to depth > biasing. It would be cleaner to have all the depth biasing in a dedicated > structure instead. > 3. I find GLSL with Vulkan syntax to be pretty nice to use. It > addresses the biggest problem GLSL has - separating textures and samplers > ([3]), along with specifying all the bind group/binding registers > explicitly. I see value in it being well supported by WebGPU (not a as > digested format), given that the current users of WebGL would have easier > time moving to that syntax than to HLSL. > > > > Note: the example is written in Rust, but it's just a light wrapper over C > API library (wgpu-native). The idea is for it to be compatible with Dawn, > and also to gain the ability to target WASM in the future. > > Links: > > [1] https://github.com/gfx-rs/wgpu/pull/71 > > [2] > https://github.com/kvark/wgpu/blob/616a3dd849c87db72db37d534bb21ddc700a2165/gfx-examples/src/shadow.rs > > [3] > https://github.com/kvark/wgpu/blob/616a3dd849c87db72db37d534bb21ddc700a2165/gfx-examples/data/shadow-forward.frag#L45 > > > Regards, > > Dzmitry >
Received on Monday, 25 February 2019 10:42:46 UTC