Re: Shaderc as a JS library

Corentin (from other thread):
> Also are the 32-37ms numbers after an initial compile to gets the
compiler warmed up? Such a small difference between a trivial shader and a
shadertoy is surprising.

These are both at page startup, I don't think anything should still be warm
from the last page load, by that point.

On Thu, Oct 26, 2017 at 10:57 AM Kirill Dmitrenko <dmikis@yandex-team.ru>
wrote:

> Thanks!
>
> 26.10.2017, 20:49, "Kai Ninomiya" <kainino@google.com>:
> > Good idea. Here:
> > http://kai.graphics/shaderc-demo/
> >
> > On Thu, Oct 26, 2017, 5:20 AM Kirill Dmitrenko <dmikis@yandex-team.ru>
> wrote:
> >> Can you create a static page somewhere (e.g., on GH itself) to test the
> library?
> >>
> >> 26.10.2017, 04:13, "Kai Ninomiya" <kainino@google.com>:
> >>> oops. wrong thread. reposting in the correct thread.
> >>>
> >>> With dev tools open I actually get much less variance in my results
> (maybe performance.now behaves differently).
> >>>
> >>> Now I'm getting 32-37 ms for "void main() {}" and 46-49 ms to compile
> the big shadertoy from earlier.
> >>>
> >>> On Wed, Oct 25, 2017 at 5:57 PM Kai Ninomiya <kainino@google.com>
> wrote:
> >>>> Maciej,
> >>>> Absolutely. These are on my to-do list, but they're harder to check
> and compare with native.
> >>>>
> >>>> I quickly measured the compile time itself (excluding loading, I
> don't know offhand how to measure that), and got about 85-140 ms for this
> tiny "main(){}" shader. I don't know how this compares with native.
> >>>>
> >>>> -Kai
> >>>>
> >>>> On Wed, Oct 25, 2017 at 5:34 PM Maciej Stachowiak <mjs@apple.com>
> wrote:
> >>>>>> On Oct 25, 2017, at 5:26 PM, Kai Ninomiya <kainino@google.com>
> wrote:
> >>>>>> Hey all,
> >>>>>>
> >>>>>> Yesterday I compiled shaderc into a JS library with the minimal
> entry points needed to compile GLSL to SPIRV inside a web application.
> >>>>>>
> >>>>>> <Screenshot from 2017-10-24 17-17-52.png>
> >>>>>>
> >>>>>> Source (But don't try to build this yet, it won't work - needs
> manual intervention during build).
> >>>>>>
> https://github.com/kainino0x/shaderc/commit/1035e488ac3dcf759d6017328abf20d1d39b672f
> >>>>>>
> >>>>>> kainino@kainino> du -b shaderc.*
> >>>>>> 176816  shaderc.js
> >>>>>> 45094   shaderc.js.gz
> >>>>>> 2007815 shaderc.wasm
> >>>>>> 589023  shaderc.wasm.gz
> >>>>>> So a total of 634,117 bytes between shaderc.js.gz and
> shaderc.wasm.gz.
> >>>>>>
> >>>>>> (built with emcc -Oz; js files are the wasm wrappers, not asm.js)
> >>>>>>
> >>>>>
> >>>>> Other interesting performance questions:
> >>>>>
> >>>>> - What's the runtime memory cost of loading or using these libraries?
> >>>>> - How long does it take to transpile a typical shader?
> >>
> >> --
> >> Kirill Dmitrenko
> >> Yandex Maps Team
>
>
> --
> Kirill Dmitrenko
> Yandex Maps Team
>

Received on Thursday, 26 October 2017 19:10:30 UTC