- From: Kai Ninomiya <kainino@google.com>
- Date: Thu, 26 Oct 2017 17:49:08 +0000
- To: Kirill Dmitrenko <dmikis@yandex-team.ru>
- Cc: Maciej Stachowiak <mjs@apple.com>, public-gpu@w3.org
- Message-ID: <CANxMeyA1taJ1ryy6ky_KdY=NCD4oxbuFUXOdMZATjt+JK1TRYw@mail.gmail.com>
Good idea. Here: http://kai.graphics/shaderc-demo/ On Thu, Oct 26, 2017, 5:20 AM Kirill Dmitrenko <dmikis@yandex-team.ru> wrote: > Can you create a static page somewhere (e.g., on GH itself) to test the > library? > > 26.10.2017, 04:13, "Kai Ninomiya" <kainino@google.com>: > > oops. wrong thread. reposting in the correct thread. > > > > With dev tools open I actually get much less variance in my results > (maybe performance.now behaves differently). > > > > Now I'm getting 32-37 ms for "void main() {}" and 46-49 ms to compile > the big shadertoy from earlier. > > > > On Wed, Oct 25, 2017 at 5:57 PM Kai Ninomiya <kainino@google.com> wrote: > >> Maciej, > >> Absolutely. These are on my to-do list, but they're harder to check and > compare with native. > >> > >> I quickly measured the compile time itself (excluding loading, I don't > know offhand how to measure that), and got about 85-140 ms for this tiny > "main(){}" shader. I don't know how this compares with native. > >> > >> -Kai > >> > >> On Wed, Oct 25, 2017 at 5:34 PM Maciej Stachowiak <mjs@apple.com> > wrote: > >>>> On Oct 25, 2017, at 5:26 PM, Kai Ninomiya <kainino@google.com> wrote: > >>>> Hey all, > >>>> > >>>> Yesterday I compiled shaderc into a JS library with the minimal entry > points needed to compile GLSL to SPIRV inside a web application. > >>>> > >>>> <Screenshot from 2017-10-24 17-17-52.png> > >>>> > >>>> Source (But don't try to build this yet, it won't work - needs manual > intervention during build). > >>>> > https://github.com/kainino0x/shaderc/commit/1035e488ac3dcf759d6017328abf20d1d39b672f > >>>> > >>>> kainino@kainino> du -b shaderc.* > >>>> 176816 shaderc.js > >>>> 45094 shaderc.js.gz > >>>> 2007815 shaderc.wasm > >>>> 589023 shaderc.wasm.gz > >>>> So a total of 634,117 bytes between shaderc.js.gz and shaderc.wasm.gz. > >>>> > >>>> (built with emcc -Oz; js files are the wasm wrappers, not asm.js) > >>>> > >>> > >>> Other interesting performance questions: > >>> > >>> - What's the runtime memory cost of loading or using these libraries? > >>> - How long does it take to transpile a typical shader? > > > -- > Kirill Dmitrenko > Yandex Maps Team >
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Received on Thursday, 26 October 2017 17:49:48 UTC