- From: Kai Ninomiya <kainino@google.com>
- Date: Thu, 26 Oct 2017 00:26:45 +0000
- To: "public-gpu@w3.org" <public-gpu@w3.org>
Received on Thursday, 26 October 2017 00:27:21 UTC
Hey all, Yesterday I compiled shaderc into a JS library with the minimal entry points needed to compile GLSL to SPIRV inside a web application. [image: Screenshot from 2017-10-24 17-17-52.png] Source (But don't try to build this yet, it won't work - needs manual intervention during build). https://github.com/kainino0x/shaderc/commit/1035e488ac3dcf759d6017328abf20d1d39b672f kainino@kainino> du -b shaderc.* 176816 shaderc.js 45094 shaderc.js.gz 2007815 shaderc.wasm 589023 shaderc.wasm.gz So a total of 634,117 bytes between shaderc.js.gz and shaderc.wasm.gz. (built with emcc -Oz <https://kripken.github.io/emscripten-site/docs/tools_reference/emcc.html#emcc-oz>; js files are the wasm wrappers, not asm.js) -Kai
Received on Thursday, 26 October 2017 00:27:21 UTC