- From: JF Bastien <w3c@jfbastien.com>
- Date: Wed, 23 Aug 2017 21:31:03 -0700
- To: public-gpu@w3.org
Received on Thursday, 24 August 2017 04:31:28 UTC
In the call today Ken asked about what other projects had tackled problems similar to what WebGPU is trying to do, and asked folks to provide references. Here's a paper a few of us wrote about WebAssembly: https://github.com/WebAssembly/spec/blob/master/papers/pldi2017.pdf Of course it's not all relevant to WebGPU, but it's a good starting point to try to break down how we approached the design space, and what considerations were taken. I'm happy to answer any questions this raises. There's also a non-comprehensive rationale document: https://github.com/WebAssembly/design/blob/master/Rationale.md It would be cool if WebGPU did a better job that WebAssembly and kept better documentation. Fil said he'd provide references for other projects too, I'll let him do that :)
Received on Thursday, 24 August 2017 04:31:28 UTC