- From: Stephen White <steve@adam.com.au>
- Date: Thu, 17 Aug 2017 18:37:07 +0930
- To: public-gpu@w3.org
On 17 Aug 2017, at 4:47 am, David Neto <dneto@google.com> wrote: > - If the implementation trusts the shader and safety is not required at this level of the implementation, then you elide the checks in both cases. E.g. do this if the implemention delegates safety guarantees to a more general level of protection, e.g. MMU hardware and its OS support Could we have a bit more of a look at this? If buffers and memory regions are unmapped before running the WebGPU context, then security could be reduced to monitoring binding and context rather than per call bounds checking? -- steve@adam.com.au
Received on Thursday, 17 August 2017 09:07:47 UTC