- From: iam here <iamhereintheworld@gmail.com>
- Date: Thu, 27 Apr 2017 22:28:52 -0500
- To: public-gpu@w3.org
Received on Friday, 28 April 2017 03:32:01 UTC
Hi, I'm a bit confused about this whole thing, so thought I'd ask here. As I understand it, Vulkan is like, the next OpenGL, right? Made to take on Microsoft? So does/will WebGPU use Vulkan? What would be the advantages/disadvantages of doing so or not doing so? Also - since Vulkan is available on mobile, will/is WebGPU also available on mobile browsers?? What is the current support, and which minimum Firefox (and Android) is needed? Also, what is the min GPU needed to run WebGPU? (I'm talking about desktop, but also tell me for mobile...) Thanks.
Received on Friday, 28 April 2017 03:32:01 UTC