- From: Rob Manson <robman@mob-labs.com>
- Date: Sat, 29 Mar 2014 12:44:24 +1100
- To: Rich Tibbett <richt@opera.com>, public-geolocation <public-geolocation@w3.org>
That's excellent Rich! roBman On 29/03/14 5:02 AM, Rich Tibbett wrote: > I published an article a couple of days ago covering advanced > manipulation of deviceorientation data and thought it may be of > general interest to this group: > > 'Practical application and usage of the W3C Device Orientation API': > http://dev.opera.com/articles/view/w3c-device-orientation-usage/ > > The article above covers three main points: > > - Euler angles are good for _describing_ orientations in Euclidean > space but are actually poor for practical usage since they suffer from > gimbal lock at their poles and are hard to 'remap' as screen > orientation changes since they don't share the same ranges. > - Web developers can convert Tait-Bryan angles provided from > deviceorientation events in to more practical device orientation > representations such as Rotation Matrices and/or Quaternions and we > describe how that can be done. > - We need to account for screen orientation changes in any device > orientation representation we care to use to ensure our coordinate > frame always reflects the way a user is currently holding their > device. > - We can orient matrices and quaternions we've calculated herein to > match any required 'world' coordinate frame (e.g. how to make a > heads-up display for virtual reality and/or augmented reality use > cases) which is difficult to do with Tait-Bryan angles (because the > ranges don't re-wire themselves easily). > > A virtual reality viewer demo based on the information provided in the > article is available @ > http://people.opera.com/richt/release/demos/orientation/virtualreality/. > > We are working to bring some of these concepts and examples to the W3C > Device Orientation Events API spec by adding additional worked > examples concerning the topics discussed in this article (and > summarised above). That work is currently happening over on the W3C > DeviceOrientation Github repo @ > https://github.com/w3c/deviceorientation and additional participation > and feedback there would be welcome. > > In this group it would be good to discuss whether UA implementations > could start handling screen orientation changes implicitly, how we may > be able to do that without breaking backward compatibility and whether > we want to consider inherently providing other alternate device > orientation representations such as Quaternions which may be better > suited to 3D web use cases. > > Looking forward to hearing how others want to see this spec and API > evolve. We will have more spec changes to discuss soon based on work > happening @ https://github.com/w3c/deviceorientation. > > - Rich > >
Received on Saturday, 29 March 2014 01:44:51 UTC