- From: Steve Block <steveblock@google.com>
- Date: Mon, 16 May 2011 16:16:54 +0100
- To: Dean Jackson <dino@apple.com>
- Cc: public-geolocation@w3.org
Hi Dean, > However, in researching it I notice that the W3C spec lists the axes in a different order than the convention used by > the rest of the world. I'm aware that in vehicle dynamics the x axis usually points in the direction of motion, but do you have a reference for a standard for non-vehicle applications, like a UA? We chose the Earth frame to be East-North-Up and it made sense to align the body frame such that it matches the Earth frame when viewing a map on the device, though I don't feel strongly about this. > Also, I notice that the spec says "Rotations use the right-hand convention: positive rotation around an axis is > clockwise when viewed along the positive direction of the axis". It's highly likely that I'm misinterpreting this, but a > rotation around Z using the right hand rule (from X axis to Y axis) is counter-clockwise. In fact, the little arrow on the > diagram shows this. Yes, I think you're misinterpreting this. Talking about clockwise vs counter-clockwise only makes sense when you specify the direction the observer is facing. +ve rotation about an axis appears clockwise when the observer is facing the direction of the +ve axis. Conversely, if the observer is facing the -ve axis direction (as is the case for the z axis in the second diagram), the rotation appears counter-clockwise. Steve -- Google UK Limited Registered Office: Belgrave House, 76 Buckingham Palace Road, London SW1W 9TQ Registered in England Number: 3977902
Received on Monday, 16 May 2011 15:17:19 UTC