- From: Charles McCathieNevile <chaals@opera.com>
- Date: Thu, 10 Nov 2011 11:25:07 +0100
- To: "Conceiro Igueregui, Alexander" <alexander.conceiro@tecnalia.com>, "jonathan chetwynd" <j.chetwynd@btconnect.com>
- Cc: "Lars Knudsen" <larsgk@gmail.com>, "Boaz Sender" <boaz@bocoup.com>, "Grady Laksmono" <glaksmono@zynga.com>, "Andrew Baker" <andrew_j_baker2@hotmail.com>, "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" <gmthundercat@gmail.com>, "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" <scheib@google.com>
On Thu, 10 Nov 2011 11:12:26 +0100, jonathan chetwynd <j.chetwynd@btconnect.com> wrote: > my email 'Syntax and vocabulary' was perhaps overtly obscurantist. I didn't think so. > the underlying concern expressed is whether the members of this > community are solely interested in HTML5 as a gaming platform, > or wether there is a quorum interested in conceiving and developing a > web gaming language to which HTML5 is merely a stepping stone. From Opera's perspective I don't think we'd want to put priority on a new gaming language, and would rather see *this* group focus on incremental changes to the existing standards which support important use cases and requirements for gaming. (I don't think it is a terrible idea to look at a more ambitious project of creating a games language, I just think it is beyon the scope of this group and beyond our area of current interest or priority). cheers Chaals > On 10 Nov 2011, at 08:36, Conceiro Igueregui, Alexander wrote: > >> I think that if you´re using HTML5 technologies is assumed that you are >> targeting mobile devices also (maybe in the long run) not only desktop. >> At least that is our case. >> But maybe, you're right and there's a need to differenciate needs for >> mobile users. We're not seeing any word on mobile devices in some >> proposed specs and would be of interest to us if we can target >> different devices using the same codebase and API (obvious). >> >> my 0,02 cents >> a. >> >> De: Lars Knudsen [mailto:larsgk@gmail.com] >> Enviado el: jueves, 10 de noviembre de 2011 5:42 >> Para: Boaz Sender >> CC: Grady Laksmono; Andrew Baker; w3c@marcosc.com; >> gmthundercat@gmail.com; public-games@w3.org; scheib@google.com >> Asunto: Re: Scope Proposal >> >> I think it looks good. However, I'd like to hear if people think there >> might be a reason to include some specification on what would be >> recommended for desktop, mobile and anything between? The reason for >> this question is that I had the impression in our group talk that most >> people were primarily focusing on the desktop side of things, while >> mobile might have different needs. Some features will even be done >> very differently while addressing a similar issue (like the mouse lock >> + fullscreen + orientation lock discussion we had). There would >> probably also be different hardware considerations. >> >> just my EUR 0.02 >> >> - Lars >> >> On Wed, Nov 9, 2011 at 8:20 PM, Boaz Sender <boaz@bocoup.com> wrote: >> I've tried to synthesize everyone's suggestions in this charter: >> >> """ >> The goal of the games community group is to improve the quality of open >> web standards that game developers rely on to create games. This is >> done by: >> * Tracking specifications and vendor implementations related to open >> web games. >> * Recommending new specifications to be produced and finding working >> group homes for them. >> * Refining use cases to communicate specific needs of games. >> * Evangelizing specifications to browser vendors. >> * Documenting how to best use open web standards for games >> * Evangelizing open web standards to game developers and game >> development best practices to web developers >> >> >> The games community group will not develop any specifications, and >> thus, there will not be any Essential Claims under the W3C Contributor >> License Agreement or Final Specification Agreement. >> """ >> >> Any last words before we publish it tomorrow? >> >> -Boaz >> -- >> Boaz Sender >> http://bocoup.com | 1-617-379-2752 >> 355 Congress St, Boston MA, 02210 >> >> On Wed, Nov 9, 2011 at 7:24 PM, Grady Laksmono <glaksmono@zynga.com> >> wrote: >> It's probably meant following web standards for maximum performance? >> >> Grady Laksmono >> Server Engineer | Los Angeles >> phone 818.564.7239 >> >> From: Andrew Baker <andrew_j_baker2@hotmail.com> >> Date: Wed, 9 Nov 2011 07:12:45 -0800 >> To: "w3c@marcosc.com" <w3c@marcosc.com>, "gmthundercat@gmail.com" >> <gmthundercat@gmail.com> >> Cc: "public-games@w3.org" <public-games@w3.org>, "scheib@google.com" >> <scheib@google.com>, "boaz@bocoup.com" <boaz@bocoup.com> >> Subject: RE: Scope Proposal >> >> Are we interested in quality? Or suitability? Or both? >> >> > Date: Wed, 9 Nov 2011 16:10:47 +0100 >> > From: w3c@marcosc.com >> > To: gmthundercat@gmail.com >> > CC: public-games@w3.org; scheib@google.com; boaz@bocoup.com >> > Subject: Re: Scope Proposal >> > >> > >> > >> > On Tuesday, November 8, 2011 at 9:31 PM, Ben Adams wrote: >> > >> > > > > The goal of the games community group is to improve the quality >> of games the can be built using open web standards. This is done by: >> > > > >> > > >> > >> > I don't think this is accurate: we don't improve the quality of >> games, only game developers can do that. >> > >> > It should read: >> > >> > The goal of the games community group is to improve the quality of >> open web standards that game developers rely on to create games. >> > >> > >> > >> > >> >> >> >> >> > -- Charles 'chaals' McCathieNevile Opera Software, Standards Group je parle français -- hablo español -- jeg kan litt norsk http://my.opera.com/chaals Try Opera: http://www.opera.com
Received on Thursday, 10 November 2011 10:25:47 UTC