Re: [fxtf-drafts] [filter-effects] Clarify "smoothing technique" for feSpotLight's limitingConeAngle

If it's implemented by means of a "falloff" it would be a part of the light computation. This is how it's implemented in Blink (Skia) and how it was implemented in Presto. At least some ports of WebKit implements like that too (I'd guess that the Skia implementation is derived from that.)

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Received on Thursday, 4 January 2018 23:09:41 UTC