Re: [fxtf-drafts] [geometry] 0/-0 equality in "validate and fixup", isIdentity, is2D

I think it makes more sense to preserve -0 as -0, so it's more consistent with JS.

Treating +0 and -0 as equivalent sounds good. I'll try to fix this for Geometry.

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Received on Monday, 15 May 2017 08:25:32 UTC