- From: Dirk Schulze via GitHub <sysbot+gh@w3.org>
- Date: Sun, 04 Jun 2017 09:46:36 +0000
- To: public-fxtf-archive@w3.org
@smfr Initially we just had x, y, z and it was a simple vector multiplied with a matrix (4th value or the vector beeing 1). With the perspective value I agree that this should be changed as you suggest. Then we would probably also need a way to get from the matrix back to the 4 value Point. -- GitHub Notification of comment by dirkschulze Please view or discuss this issue at https://github.com/w3c/fxtf-drafts/issues/183#issuecomment-306029859 using your GitHub account
Received on Sunday, 4 June 2017 09:46:42 UTC