Re: [fxtf-drafts] [geometry] DOMPointReadonly matrixTransform() is poorly specified

@smfr Initially we just had x, y, z and it was a simple vector multiplied with a matrix (4th value or the vector beeing 1). With the perspective value I agree that this should be changed as you suggest. Then we would probably also need a way to get from the matrix back to the 4 value Point.

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Received on Sunday, 4 June 2017 09:46:42 UTC