- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Wed, 21 Sep 2016 03:17:19 -0700
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Matt Woodrow <mwoodrow@mozilla.com>, "/#!/JoePea" <trusktr@gmail.com>, Chris Harrelson <chrishtr@google.com>, Simon Fraser <simon.fraser@apple.com>, "public-fx@w3.org" <public-fx@w3.org>
On Wed, Sep 21, 2016 at 2:57 AM, Rik Cabanier <cabanier@gmail.com> wrote: > I have a counter-example here: http://codepen.io/adobe/pen/WGoKjA > > If you have the following markup: > > <div id="wrapper"> > <div id="addalpha"> > <div id="sq1">Square1</div> > <div id="sq2">Square2</div> > </div> > <div id="sq3">Square3</div> > </div> > > > With your proposal, sq1 and sq 2 will be placed in the world, rendered to > texture and then have alpha applied. > However, sq3 is in between sq1 and sq2. How should this render? Or to show it off slightly better: <https://codepen.io/anon/pen/ALpgGd>. Left is with the group opacity applied to the #addalpha div, right is without that opacity (both have opacity applied to the individual squares). ~TJ
Received on Wednesday, 21 September 2016 10:18:08 UTC