- From: Brian Birtles <bbirtles@mozilla.com>
- Date: Wed, 09 Jul 2014 09:58:27 +0900
- To: "public-fx@w3.org" <public-fx@w3.org>
Hi,
Currently Web Animations uses null to represent time values that are
somehow invalid or unresolved.
For example, if an animation is not attached to a player, its local time
will be null to indicate that it's not playing and nor does it have any
intention of doing so.
Likewise, an animation timeline that is not yet ready to play can return
null for its current time to distinguish between a timeline that has
just begun and one that is somehow inactive.
However, this can be problematic if application code has, e.g.
var timeRemaining =
animation.computedTiming.activeDuration -
animation.computedTiming.localTime;
since localTime, if null, will be treated as 0 giving the wrong result
(particularly when startTime != 0).
I'm thinking, therefore, that we should use NaN across the board to
represent unresolved/invalid times.
So
readonly double? localTime
becomes
readonly unrestricted double localTime
It probably makes sense to update the timing model description to refer
to generic "unresolved" values (SMIL does this, by coincidence) and
convert them to NaN at the interface.
Any thoughts?
Brian
Received on Wednesday, 9 July 2014 00:58:42 UTC