- From: Brian Birtles <bbirtles@mozilla.com>
- Date: Fri, 20 Jun 2014 08:50:37 +0900
- To: "public-fx@w3.org" <public-fx@w3.org>
Web Animations minutes, 19 June 2014 Present: Dirk, Shane, Brian Archived etherpad: https://web-animations.etherpad.mozilla.org/ep/pad/view/ro.92487irtSfEow/rev.14371 Agenda: 1. Should a zero-duration repeating infinitely actually go forever? 2. Making finished a Promise? 3. Really return only the current animations? 4. Other TAG feedback 1. SHOULD A ZERO-DURATION REPEATING INFINITELY ACTUALLY GO FOREVER? =================================================================== (Brian) Currently we say the active duration of a zero-second animation that repeats forever is zero. However, it might actually be less discontinuous somehow if we said it goes forever. All: Or maybe undefined? As in activeDuration = NaN etc. In practical terms, if you have a green div, and you animate it from red->blue over 0s infinite times and it has a forwards fill, after the animation has started, do you see red, blue or green? Three possible behaviors: A) activeDuration = 0 (currently specced) --> blue B) activeDuration = Infinity --> red? C) activeDuration = NaN and the animation is in a kind of invalid state where it doesn't apply its result, doesn't dispatch events etc. --> green Some questions from Brian: * would CSS or SVG start events fire? Brian thinks probably not, Shane thinks he probably agrees * what happens with subsequent animations in a sequence? Shane's suggestion: startTime = NaN. Perhaps B is preferable because C means a lot of extra checks for NaN in different places. Shane: yeah, let's go B. Sequence groups also introduce weirdness. General feeling that this is quite an edge case and we can probably revise this behavior later if need be but for now B seems slightly more intuitive. 2. MAKING FINISHED A PROMISE? ============================= (Brian) https://github.com/w3ctag/promises-guide ^ Seems like it might not be so bad Oh, I just noticed the TAG have made this an explicit request: https://github.com/w3ctag/spec-reviews/commit/b5e0a9893e3d2ae9b0893324c616c2d7e0f041e5 On further consideration, I wonder how important the finished event is. But are there compatibility issues? Shane: from the TAG request: +ap3.play(); +Promise.all([ap1.play(), ap2.play()]).then(() => { + setUpUINowThat1And2HaveStoppedMovingAround(); + ap3.finished.then(() => { + completeAllUISetupNowThatEverythingIsStill(); + }); +}); why aren't ap1 and ap2 already playing? This is more likely: ap3.play(); document.timeline.play(new AnimationGroup([a1, a2])).then(() => { setUpUINowThat1And2HaveStoppedMovingAround(); ap3.finished.then(() => { completeAllUISetupNowThatEverythingIsStill(); }); }); Brian: I think this comes back to the other issue there about making AnimationPlayers constructible and not having timeline.play do both construction and starting. ACTION: Shane to talk to the TAG about spending some face-to-face time discussing the best way to deal with this (and the play method issue). 3. REALLY RETURN ONLY THE CURRENT ANIMATIONS? ============================================= (Brian) One version of the TAG feedback questioned whether we really want to return only the current animations. I wonder about this too. It seems useful to return all the animations. For example, if an element is translated to the side due to an animation doing a forwards fill, as a developer I'd like to be able to debug why it's over there. Is there some way we can provide this and still deal with the case where a developer fires off a new animation with a forwards fill targeting the same element every second? Shane's proposal: Formalize and provide access to 'collapsed' or 'summarized' players that can then be cancelled. This could perhaps be as simple as a per-element property map. We could call it the player graveyard! Brian: I'd want it to have the word 'fill' in the name somewhere, to represent the fact that this is animations that have run in the past but are still filling. Shane: the player fill bone yard. ACTION: Shane to prepare an API proposal for this. He probably won't call it the graveyard. 4. OTHER TAG FEEDBACK ===================== (Brian) https://github.com/w3ctag/spec-reviews/blob/master/2013/10/Web%20Animations.md In particular, keen to work on computed timing soon. Talked about this a bit here: http://lists.w3.org/Archives/Public/public-fx/2014AprJun/0082.html Probably we prefer AnimationNode.computedTiming from the options discussed there since it's not particularly useful to share AnimationNodes since they refer to specific elements. Next meeting, Thurs 3 July 2014 07:00 UTC 07:00 Local time: http://arewemeetingyet.com/UTC/2014-07-03/07:00/Web%20Animations Past meetings: http://www.w3.org/Graphics/fx/wiki/Web_Animations/Meetings
Received on Thursday, 19 June 2014 23:51:06 UTC