- From: Dirk Schulze <dschulze@adobe.com>
- Date: Fri, 18 Apr 2014 20:06:48 +0000
- To: Paul LeBeau <paul.lebeau@gmail.com>
- CC: "public-fx@w3.org" <public-fx@w3.org>
On Apr 18, 2014, at 7:54 PM, Paul LeBeau <paul.lebeau@gmail.com> wrote: > I noticed a couple of errors in the SVG 1.1 spec trecently. These have also found their way into the Filter Effects 1.0 draft. > > > In section 8.19 *feSpecularLighting" > > "The lighting calculation follows the standard specular component of the Phong lighting model." > > In actual fact, isn't this technically the Blinn-Phong model? (There is a difference.) Comparing the algorithms in the spec, it seems you are right. Will change that. > > > "The light source is defined by one of the child elements <feDistantLight>, <fePointLight> or <feDistantLight>." > > There are two feDistantLights in that sentence. Thanks for reporting! Will be fixed in next commit. Greetings, Dirk > > > Paul >
Received on Friday, 18 April 2014 20:07:36 UTC