- From: Shane Hudson <Shane@ShaneHudson.net>
- Date: Thu, 17 Apr 2014 00:22:46 +0100
- To: public-fx@w3.org
- Message-ID: <CANYFvNNhMY=z4CM--3D+_L2++z5cjQu=7qsLjMghYiOHvJC-Eg@mail.gmail.com>
> In the absence of pre-existing libraries, tools, or APIs, what would we > pick? In the absence of pre-existing uses, seconds make the most sense. > I would argue that it is uncommon if not rare to require animations on a > millisecond time scale, but that it is extremely common to require > animations on a second time scale. Even the range of ~0.1s - 1s is quite > naturally expressed as a fraction of a second. > Humans have no intuitive understanding of the length of a millisecond, > other than as a tiny portion of the much more natural unit of seconds. I absolutely agree with this. Most developers will have experience with jQuery's animate, or similar, and will therefore expect milliseconds. But whenever I use milliseconds I always pull up a calculator and work it out automatically, and I doubt I'm the only one. So my vote is for seconds, but to realise people will be expecting milliseconds. ~ Shane Hudson
Received on Wednesday, 16 April 2014 23:23:39 UTC