Hello, I know this isn’t a diff, and the code might not be correct, but I am really looking forward to this one being completed. My stuff uses a lot of memory which otherwise does not get released. In TimedItem.prototype, something like this: // Note that this restriction is currently incomplete - for example, // Animations which are playing forwards and have a fill of backwards // are not in effect unless current. // TODO: Complete this restriction. _hasFutureEffect: function() { return this._isCurrent() || this.specified.fill === 'both' || (this.specified.fill === 'backwards' && !this._isCurrentDirectionForwards()) || (this.specified.fill === 'forwards' && this._isCurrentDirectionForwards()); },Received on Saturday, 7 December 2013 20:39:23 UTC
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