- From: Dirk Schulze <dschulze@adobe.com>
- Date: Thu, 21 Mar 2013 15:49:34 -0700
- To: Rik Cabanier <cabanier@gmail.com>
- CC: Dean Jackson <dino@apple.com>, "public-fx@w3.org" <public-fx@w3.org>
On Mar 21, 2013, at 3:40 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > On Thu, Mar 21, 2013 at 3:29 PM, Dirk Schulze <dschulze@adobe.com> wrote: > Actually, I think we already reach a common ground in this discussion. And we are more discussing details of certain functionalities. And some data to current implementations may help: > > I checked the behavior on WebKitCSSMatrix and MSCSSMatrix under certain conditions: > > * Attributes do take unrestricted floats: > > var m = new WebKitCSSMatrix() / MSCSSMatrix(); > m.a = Math.NaN; > > Does work in both implementations. > > * m.scale(Math.NaN) does work > > Returns Math.NaN on the multiplied elements of the matrix. > > * m.inverse() > > on WebKit returns a Matrix with NaN elements > on MS throws exception > > And I checked implementations of SVGMatrix: > > * Attributes do take unrestricted floats: > > var m = svg.createSVGMatrix(); > m.a = Math.NaN; > > Does work in all implementations (IE, WebKit, Opera) but FF. > > * m.scale(Math.NaN) > > Does work in all implementations (IE, WebKit, Opera) but FF. > > * m.inverse() > > Does work if the matrix is not singular OR if the elements are NaN for Opera and WebKit. Otherwise throws. > Does not work if matrix is singular or if matrix has an element with NaN for IE and FF. > > Does that mean that it's throwing for non-singular matrices on all browsers? As long as the elements are numbers, yes. But just for SVGMatrix IIRC. Greetings, Dirk > > > Actually, the behavior of SVGMatrix.inverse() is not consistently implemented enough for authors to rely on it. We actually might be able to break backward compatibility to SVG 1.1. > > > On Mar 21, 2013, at 3:01 PM, Dean Jackson <dino@apple.com> wrote: > > > Since the discussion has exploded to the point of being difficult to follow, with a number of people expressing strong objections to the proposal, I was wondering if it was worth stopping to decide if we can at least agree on the goals at a very high level. > > > > - Have some way to express a CSS (and SVG) transformation in JS that is better than the current solution of the CSS OM (uses long strings which need to be parsed in/out) > > > > - Do this in a way that doesn't break existing content (i.e. we can't change SVGMatrix, as much as we'd love to). This could mean a completely new API. > > > > - Help developers do the common things with simple, performant code. > > > > When I look at the above, I wonder if the problem comes from this assuming to be a Matrix API. It's really just an API for the native transformations that exist in the platform. Is it possible to think of it as a way to accomplish a transformation in JS that corresponds to what you'd typically use CSS for? e.g. > > > > element.style.transform = "translate3d(10px, 10px, 10px) rotateY(1rad) scale(2)"; > > > > Should be able to be expressed something like this: > > > > var t = new Transform(); > > t.translate3d(10, 10, 10); > > t.rotateY(1); > > t.scale(2); > > element.transformMatrix = t; > > This proposal goes more to Transform and TransformList, which is different from Matrix but very valid as well. > > Greetings, > Dirk > > > > > This would mean all the inverse/decompose/etc stuff gets dropped, which is fine with me. Again, the target is our transformation implementation, not a general matrix library. If the transformMatrix property, or whatever it is called, accepted a Float32Array, then people could use whatever matrix library they want. > > > > Or, to give an example on the goals (copied from another message): > > > > Improve this code: > > > > function rotateMyObject(element, delta) { > > var currentTransform = window.getComputedStyle(element).transform; > > // ouch, that's a matrix string... i need to somehow convert it to an object i can use > > // ... time passes > > var currentTransformMatrix; // I've converted it to something useful now > > // now I need to rotate it... > > // I either use some library or do it by hand > > // ... time passes > > // ok... now to set the transform... > > element.style.transform = "matrix3d(" + currentTransformMatrix.array[0] + ", " ...... > > // note the above will have to go through the CSS parser, etc > > } > > > > Into something as simple as this: > > > > function rotateMyObject(element, delta) { > > element.style.transformMatrix = window.getComputedStyle(element).transformMatrix.rotate(delta); // API completely invented here > > } > > > > Honestly, I don't really care what the solution is (Typed arrays, new objects, elephants...) > > > > Dean > > > > > > >
Received on Thursday, 21 March 2013 22:50:36 UTC