- From: Michael Mullany <michael@sencha.com>
- Date: Thu, 30 May 2013 10:49:16 -0700
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Dirk Schulze <dschulze@adobe.com>, "public-fx@w3.org" <public-fx@w3.org>, www-svg <www-svg@w3.org>
- Message-ID: <5539737481524101597@unknownmsgid>
On May 29, 2013, at 9:23 PM, Rik Cabanier <cabanier@gmail.com> wrote: On Wed, May 29, 2013 at 8:35 PM, Dirk Schulze <dschulze@adobe.com> wrote: > > On May 29, 2013, at 7:41 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > > > > On Wed, May 29, 2013 at 7:14 PM, Dirk Schulze <dschulze@adobe.com> > wrote: > > > > On May 29, 2013, at 6:59 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > > > > > > > > On Wed, May 29, 2013 at 5:33 PM, Dirk Schulze <dschulze@adobe.com> > wrote: > > > > > > On May 29, 2013, at 5:05 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > > > [snip] > > > > If we replace the formulas with the one without compositing, what > would it mean for blending two intermediate results? > > > > The result would exclude compositing completely. It is unclear how > this can be done. > > > > > > > > You'd have to explicitly call feComposite on the blended result. > > > > > > feComposite uses the alpha channel of the two input primitives. > feBlend the same, just that you loose the alpha channel on the result of > your feBlend (since the state is unclear). > > > > > > Why would you lose the alpha channel? Blending doesn't affect source > alpha (ár = ás) > > > > > > If the next primitive after feBlend is feGaussianBlur, what would be > blurred on the alpha channel? I do not think that you can easily separate > blending from compositing inside a SVG filter tree. > > > > > > Sure you can. feGaussianBlur would work the same except that the > source colors are now blended and alpha is unaffected. > > > > If ar = as, why would the alpha channel would not be affected on > blurring? > > > > If you do a gaussianBlur, its input regardless of it's blended or not, > will always have the same alpha values. > > A good question is if blurring after blending makes sense of course :-) > > You blur all channels, including the alpha channel for feGaussianBlur. > Since you say ar = as, this basically means source-in, doesn't it? > I'm unsure what you mean. Blending changes the color, but leaves the alpha. This result is fed into feGaussianBlur which will change the colors and the alpha. There's no 'compositing' happening... >From the 1.1 spec: "For all feBlend modes, the result opacity is computed as follows: qr = 1 - (1-qa)*(1-qb)" (If either of the inputs is fully opaque then result is fully opaque. Perhaps this is what Dirk means?)
Received on Thursday, 30 May 2013 17:49:50 UTC