- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 3 Sep 2012 12:47:56 -0700
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Dirk Schulze <dschulze@adobe.com>, Erik Dahlstrom <ed@opera.com>, David Sheets <kosmo.zb@gmail.com>, "www-svg@w3.org" <www-svg@w3.org>, "public-fx@w3.org" <public-fx@w3.org>
On Mon, Sep 3, 2012 at 12:39 PM, Rik Cabanier <cabanier@gmail.com> wrote: > On Mon, Sep 3, 2012 at 11:58 AM, Tab Atkins Jr. <jackalmage@gmail.com> > wrote: >> On Mon, Sep 3, 2012 at 7:51 AM, Dirk Schulze <dschulze@adobe.com> wrote: >> > Actually, what is the problem of copy pasting shaders or use generators? >> > I think this is more helpful then introducing yet another filter primitive. >> > We already have enough in my eyes. Introducing more makes it harder to >> > maintain those - from the spec and the implementor side. I have nothing >> > against regular used short hands, but another noise filter does not really >> > fit into this concept in my eyes. >> >> The problem is that it's much more difficult to use than a simple >> function. > > If you believe this, maybe we need to fix that. > It should be possible to make shaders as easy to use as filters... As easy as *filters*, maybe (but probably not). As easy as the *shorthand filter functions*, no, that's impossible. I was talking about the latter. >> Noise is used quite a lot in webpages, but right now it's >> always done by downloading a noise PNG or whatever. Making noise >> available as a primitive would be very useful! > > The door was always left open to add more shorthands so if enough people see > their value, they should be added. > The filtering model in CSS is not as powerful as SVG (ie you can not > composite different filters together) so we probably need to add more than > just the turbulence filter. The type of noise I'm interested in is sufficient as a plain image. It would also be useful as a filter function, sure, but I just want to add a noise() function to the <image> type, and I'll rely on SVG making a good decision about the type of algorithm to do it with. ~TJ
Received on Monday, 3 September 2012 19:48:44 UTC