- From: Dirk Schulze <dschulze@adobe.com>
- Date: Mon, 3 Sep 2012 12:26:41 -0700
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- CC: Erik Dahlstrom <ed@opera.com>, David Sheets <kosmo.zb@gmail.com>, "www-svg@w3.org" <www-svg@w3.org>, "public-fx@w3.org" <public-fx@w3.org>
On Sep 3, 2012, at 11:58 AM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: > On Mon, Sep 3, 2012 at 7:51 AM, Dirk Schulze <dschulze@adobe.com> wrote: >> On Sep 3, 2012, at 1:03 AM, Erik Dahlstrom <ed@opera.com> wrote: >>> By not adding a CSS shorthand and a corresponding filter primitive element >>> we're raising the bar for usage (and requiring every author that wants to >>> use noise generators to copy these shaders), but you're right that it's >>> possible to implement this as custom shaders. It's just nicer if this is >>> part of the required functionality, as is already the case with the >>> classical perlin noise algorithm in SVG 1.1. >> >> Actually, what is the problem of copy pasting shaders or use generators? I think this is more helpful then introducing yet another filter primitive. We already have enough in my eyes. Introducing more makes it harder to maintain those - from the spec and the implementor side. I have nothing against regular used short hands, but another noise filter does not really fit into this concept in my eyes. > > The problem is that it's much more difficult to use than a simple > function. Noise is used quite a lot in webpages, but right now it's > always done by downloading a noise PNG or whatever. Making noise > available as a primitive would be very useful! Again, you just need the shader, all parameters can be passed into the primitive. So actually I don't see the benefit in comparison to a shader. And I am not talking of a PNG or any other rasterized image. It can even be used with the current shorthands: filter: custom(none url(trubulenceShader.fs), baseFrequency vec2(1, 1), numOctaves 1, seed 0, stirchTiles true, type 0); could be an example for a feTurbulence shader. Greetings, Dirk > > ~TJ
Received on Monday, 3 September 2012 19:27:16 UTC