- From: Sylvain Galineau <sylvaing@microsoft.com>
- Date: Thu, 23 Aug 2012 13:49:47 +0000
- To: "steve@sjbaker.org" <steve@sjbaker.org>
- CC: "public-fx@w3.org" <public-fx@w3.org>
[Steve Baker] > > How then do you respond to my two substantive points? Your substantive points are irrelevant. We are not talking about WebGL. > > If this is truly about making a good standard and not about Microsoft's > usual "Embrace, extend, extinguish" tactics (please don't deny that) > [snip] Firefox, Opera, Safari, Chrome and a whole collection of WebKits: yeah, this extinguish thing has *obviously* worked brilliantly for us so we'll stick to it. Duh, even. Please cut the trolling, the speculation and the rants. This is a mailing list. People come here to do work. If I want to see people going off into the weeds of their pet conspiracy theories there are far more entertaining places. > > We need a single shader language standard because sooner or later, other > web-based technologies such as SVG and <canvas> will require it. Ah, I see. 'We' need a single language, GL SL is a single language, therefore we need GL SL. I think we're done with this part of the thread.
Received on Thursday, 23 August 2012 13:50:20 UTC