- From: Fabrice Robinet <cmg473@motorola.com>
- Date: Tue, 10 Jan 2012 22:46:51 -0800
- To: public-fx@w3.org
- Message-ID: <CAPam9Rp_2gi21szNuo_Htxc1vndFkT4ySib1MA1eEdnDG03H8g@mail.gmail.com>
Hi all, Let's revive this thread after christmas break ;) Back to the original proposal around the normal matrix, Indeed, "normal matrix" is less "general" than "inverse transpose". But I think "normal matrix" it is preferable as it allow to stay conservative (its addition can be done independently of anything else) as opposed to "inverse transpose" which would involve to take premature decisions about other combinations that one "might need". - Normal matrix typical use-case is for lighting, and that's clear. - Moreover, because of the similar (old) built-in gl_NormalMatrix uniform in GLSL, I believe the "normal matrix" would seem familiar/natural for most shaders aficionados. Let's continue the discussion if there are more concerns about this, otherwise that would be awesome to have this uniform supported for a new revision of the spec. As a reminder, there is a bug tracking this: https://www.w3.org/Bugs/Public/show_bug.cgi?id=15253 Thanks, Fabrice.
Received on Thursday, 12 January 2012 14:01:57 UTC