- From: Dirk Schulze <dschulze@adobe.com>
- Date: Mon, 4 Jun 2012 21:41:53 -0700
- To: Brian Birtles <birtles@gmail.com>
- CC: "public-fx@w3.org" <public-fx@w3.org>
Hi Brian, On Jun 4, 2012, at 6:07 PM, Brian Birtles wrote: > (2012/06/05 0:04), Dirk Schulze wrote: >> Oh, that has nothing to to with error handling. In the example above >> the type supports 'linear'. Therefore it must be animated 'linear'. >> SMIL wants the host language to define the error handling and SVG >> does it. It should get animated till the first error. > > Bear in mind that the error handling defined by SVG for animation is > considered by many to be too strict. In Gecko we initially implemented > to the letter, i.e. very strictly, but have been gradually relaxing it. > I believe most other implementations are more relaxed still. > > This should change in SVG 2 to spec the more relaxed behaviour.[1] Well, the error handling is extremely tolerant in SVG. It allows rendering up to the point of an error. The same for animation. It allows starting the animation, even if there is an error on later values. This is more tolerant than SMIL. What do you want to relax? Greetings, Dirk > > Best regards, > > Brian Birtles > > [1] > http://www.w3.org/Graphics/SVG/WG/wiki/SVG2_Requirements_Input#the_Animations_chapter >
Received on Tuesday, 5 June 2012 04:42:26 UTC