Re: Filter Templates

Hi Rik,

	Fair enough. In SVG to isloate that, you'd use:
<g enable-background="new"> which isolates the blending to
that group, then uses a plain 'over' to alpha blend the
result to the background.

Alex

--Original Message--:
>
>Hi Alex,
>
>The 'blend: layer' makes it so that only the graphic of group A are used when the multiply blend on B is calculated.
>
>Rik
>
>On Thu, Feb 24, 2011 at 4:13 PM, Alex Danilo <alex@abbra.com> wrote:
>
>Hi Rick,
>
>       Yes, that's correct. In SVG as specified, it could be
><g comp-op="multiply">...</g> or use inline style as you wrote
>or applied to individual objects, etc. Although, there's no real
>need for 'blend:layer' in your example, but the overall idea is
>right.
>
>Alex
>
>--Original Message--:
>
>>
>>
>>Hi Alex, 
>>
>>
>>
>>
>>to make sure I'm not confused.
>>
>>
>>This is a filter:
>>
>><svg version="1.1" xmlns="http://www.w3.org/2000/svg">
>> <defs>
>>   <filter id="srcLoadedOverlay">
>>     <feImage xlink:href="url(#canvas0)" result="img1" />
>>     <feImage xlink:href="url(#canvas1)" result="img2" />
>>     <feImage xlink:href="url(#canvas2)" result="img3" />
>>     <feBlend in="img1" in2="img2" result="blend1" mode="multiply" />
>>     <feBlend in="blend1" in2="img3" mode="lighten" />
>>   </filter>
>> </defs>
>></svg>
>>
>>and this would be a property:
>>
>><html>
>>
>>...
>>
>><body>
>>
>>.... <- backdrop
>>
>><div style="blend: layer;"> <- group A
>>
>>  ... <- text, images, etc
>>
>>  <div style="blend: multiply;"> <- group B
>>
>>    .. <- text, images, etc
>>
>>  </div>
>>
>></div>
>>
>>Rik
>>
>>On Thu, Feb 24, 2011 at 3:53 PM, Alex Danilo <alex@abbra.com> wrote:
>>
>>Hi Anthony and all,
>>
>>--Original Message--:
>>>Just adding to what Alex said (see below)...
>>>
>>>
>>>>-----Original Message-----
>>
>>>><snip/>
>>>>
>>>>Perhaps that should serve as something to look at. This was researched
>>>>extensively at the time, and a property works far better than the SVG
>>>>filter mechanism when combining a lot of objects for blending.
>>>>
>>>
>>>This is because the background is included twice when using filters to perform compositing. This leads to incorrect results - the output tends to be darker than expected.
>>
>>Ignoring side-effects, one of the main advantages of a property
>>over a filter is no need for any sort of intermediate bitmap.
>>
>>The object being blended can be rasterized and alpha blended
>>with the correct blend mode directly to the canvas. So the
>>performance is significantly higher, especially if you are
>>trying to composite lots of graphics on top of live HD video
>>where memory bandwidth actually matters.
>>
>>Alex
>>
>>
>>
>>
>>
>
>
>
>
>

Received on Friday, 25 February 2011 02:10:53 UTC