On Fri, Feb 25, 2011 at 12:06 PM, Rik Cabanier <cabanier@gmail.com> wrote: > Is it possible to implement hardware acceleration for SVG filters? I'm not > an expert on the subject but it seems that some of the filters would be very > hard to write as a shaders. Which filters? Anyway, it doesn't really make sense to go off and define an all-new standard because we think some SVG filters might not be acceleratable on some hardware. As Dean pointed out, that will be true for any adequately powerful filter API. We'll simply have to fall back to a software implementation or refuse to apply the filter. But if there are particular aspects of SVG filters that make them difficult to accelerate, let's talk about that. I certainly agree they could use some improvement :-). Rob -- "Now the Bereans were of more noble character than the Thessalonians, for they received the message with great eagerness and examined the Scriptures every day to see if what Paul said was true." [Acts 17:11]Received on Friday, 25 February 2011 00:56:34 UTC
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