- From: Dirk Schulze <vbs85@gmx.de>
- Date: Fri, 11 Jun 2010 19:23:56 +0200
- To: Simon Fraser <smfr@me.com>
- CC: public-fx@w3.org
Am 11.06.2010 19:03, schrieb Simon Fraser: > On Jun 11, 2010, at 1:10 AM, Dirk Schulze wrote: > > >> Am 11.06.2010 07:43, schrieb Dirk Schulze: >> >>> Hi, >>> >>> is it possible to extend rotate(<angle>) in the CSS 2D transforms spec [1] with two optional arguments for the center of the rotation cx and cy to rotate(<angle> [,<number>,<number>])? This would make CSS transforms more compatible with SVGTransforms [2]. >>> >>> Dirk >>> >>> [1] http://dev.w3.org/csswg/css3-2d-transforms/#transform-functions >>> [2] http://www.w3.org/TR/SVG11/coords.html#TransformAttribute >>> >>> >> <number> is of course the wrong value here,<translation-value> is better. So the definition for rotate would be: >> >> rotate(<angle> [,<translation-value>,<translation-value>]) >> >> if no cx or cy is specified, the rotation is about the origin of the element. Using cx, cy would result in translate(cx, cy) rotate(<angle>) translate(-cx,-cy). >> > It seems pretty arbitrary to just supply an origin for rotation. Why not for scale() and skewX()/skewY()? > > Also, to be consistent, we'd have to allow a 3-axis origin for rotate3d(), rotateX(), rotateY() and scale3d() as well. > > Simon > > > At first, there is no rotateX, rotateY and scale3d and rotate3d is not covered by the current Spec 1.1 or 1.2 of SVG and transform-origin can just cover rotate(angle, cx, cy), it it is the only transform function. The specification for 3D transforms on SVG is still a draft and it looks like it will orientate to CSS 3d transforms in the future. I would agree, that there are ways to work arround a missing rotate center point for web developers. But the problem is the backward compatibility to SVG 1.1. If CSS transforms gets also used by SVG, we would not allow rotate with a center point. But this feature is widely used and many SVG examples would be broken without this feature. Dirk
Received on Friday, 11 June 2010 17:24:36 UTC