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Re: [vibra] Clarifying introduction

From: Kostiainen, Anssi <anssi.kostiainen@intel.com>
Date: Mon, 6 May 2013 11:46:19 +0000
To: "public-device-apis@w3.org" <public-device-apis@w3.org>
Message-ID: <2FCF673F-1E1D-41EB-8772-1F6C12D220E4@intel.com>

On Apr 21, 2013, at 8:55 PM, "Kostiainen, Anssi" <anssi.kostiainen@intel.com> wrote:

> I've received feedback that the introduction section of the Vibration API [1] should be clarified a bit. Specifically, mentioning gaming as the [only] use case for the API was seen confusing. There's the Gamepad API in the works, and it is likely to require its own more fine-grained API for controlling multiple vibration motors, strength etc. We've touched this subject in the past [2], and decided we do not try to keep this API reusable.
> Thus, to make this clearer, I propose we alter the introduction a bit.


> Feel free to suggest a better wording. I plan to update the spec if I don't hear any concerns.

I've received a couple of LGTMs off the list, so I've updated the introduction as follows:



> [1] http://dev.w3.org/2009/dap/vibration/#introduction
> [2] http://lists.w3.org/Archives/Public/public-device-apis/2012Sep/0012.html
Received on Monday, 6 May 2013 11:46:49 UTC

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