- From: Kostiainen, Anssi <anssi.kostiainen@intel.com>
- Date: Mon, 6 May 2013 11:46:19 +0000
- To: "public-device-apis@w3.org" <public-device-apis@w3.org>
Hi, On Apr 21, 2013, at 8:55 PM, "Kostiainen, Anssi" <anssi.kostiainen@intel.com> wrote: > I've received feedback that the introduction section of the Vibration API [1] should be clarified a bit. Specifically, mentioning gaming as the [only] use case for the API was seen confusing. There's the Gamepad API in the works, and it is likely to require its own more fine-grained API for controlling multiple vibration motors, strength etc. We've touched this subject in the past [2], and decided we do not try to keep this API reusable. > > Thus, to make this clearer, I propose we alter the introduction a bit. [...] > Feel free to suggest a better wording. I plan to update the spec if I don't hear any concerns. I've received a couple of LGTMs off the list, so I've updated the introduction as follows: http://dev.w3.org/cvsweb/2009/dap/vibration/Overview.html.diff?r1=1.34;r2=1.35;f=h -Anssi > [1] http://dev.w3.org/2009/dap/vibration/#introduction > [2] http://lists.w3.org/Archives/Public/public-device-apis/2012Sep/0012.html
Received on Monday, 6 May 2013 11:46:49 UTC