- From: Paul Bakaus <pbakaus@zynga.com>
- Date: Mon, 7 Jan 2013 14:00:22 +0000
- To: public-device-apis <public-device-apis@w3.org>
- Message-ID: <CD10934A.18242%pbakaus@zynga.com>
From: Rick Waldron <waldron.rick@gmail.com<mailto:waldron.rick@gmail.com>> Date: Tue, 18 Dec 2012 11:20:55 -0500 To: public-device-apis <public-device-apis@w3.org<mailto:public-device-apis@w3.org>> Subject: Device API organization Resent-From: <public-device-apis@w3.org<mailto:public-device-apis@w3.org>> Resent-Date: Tue, 18 Dec 2012 16:21:51 +0000 While writing feedback for the Ambient Light Event specification, I found it hard to continue overlooking the ad-hoc reality of Device APIs in the browser. Currently, sensory event APIs look like this: DeviceOrientationEvent (incl. compassneedscalibration) DeviceMotionEvent DeviceLightEvent LightLevelEvent DeviceProximityEvent UserProximityEvent Naming all of these "Device___Event" is unequivocally a spec/code smell. This is the sort of "API" mistake that we (Bocoup training and evangelism) see a lot of language newcomers making. Is it too late for something like: Device { Motion Light LightLevel Proximity UserProximity ... ? } With events and property accessors: var motion = new Device.Motion(); // via an event API motion.addEventListener("change", function() { // ... }, false); // Contantly updated properties // (get accessor) for polling motion.acceration.{ x, y, z } motion.rotation.{alpha, beta, gamma} Is this something that's worth discussing? Would it be valuable if I wrote a normative specification? Yes please, +1000! Rick
Received on Monday, 7 January 2013 14:00:55 UTC