- From: Arthur Barstow <art.barstow@nokia.com>
- Date: Fri, 09 Aug 2013 10:14:00 -0400
- To: public-device-apis <public-device-apis@w3.org>
- CC: Mikkel Staunsholm <staunsholm@gmail.com>
FYI.
(Mikkel - the Vibration API is being spec'ed by the DAP WG and they use
the public-device-apis list.)
-------- Original Message --------
Subject: Re: controller vibration / rumble
Resent-Date: Mon, 5 Aug 2013 17:11:54 +0000
Resent-From: <public-webapps@w3.org>
Date: Mon, 5 Aug 2013 10:11:05 -0700
From: ext Tab Atkins Jr. <jackalmage@gmail.com>
To: Mikkel Staunsholm <staunsholm@gmail.com>
CC: public-webapps <public-webapps@w3.org>
On Thu, Aug 1, 2013 at 2:31 AM, Mikkel Staunsholm <staunsholm@gmail.com> wrote:
> Been toying with adding rumble to the gamepad api. Something like:
>
> partial interface Gamepad {
> Rumbler[] getRumblers();
> };
>
> interface Rumbler {
> readonly attribute DOMString id;
>
> void start(double strength, double periodInMilliseconds); //
> leave out period to rumble indefinitely
> void stop();
> };
>
> Any comments on that?
> Should it resemble the vibrations api more (with patterns, and turning it
> off by setting strength to 0)?
> Should it be in the vibrations api instead (I don't think so)?
>
> Regards,
> Mikkel Staunsholm
> @staunsholm
>
>
> PS! I don't know if it is possible/feasible to make rumbling work on
> osx/linux - fx. JInput doesn't report any ps3 rumblers on osx...
It seems pretty clear to me that controller rumbling should be as
closely matched with phone vibration as possible.
~TJ
Received on Friday, 9 August 2013 14:14:26 UTC