- From: Arthur Barstow <art.barstow@nokia.com>
- Date: Fri, 09 Aug 2013 10:14:00 -0400
- To: public-device-apis <public-device-apis@w3.org>
- CC: Mikkel Staunsholm <staunsholm@gmail.com>
FYI. (Mikkel - the Vibration API is being spec'ed by the DAP WG and they use the public-device-apis list.) -------- Original Message -------- Subject: Re: controller vibration / rumble Resent-Date: Mon, 5 Aug 2013 17:11:54 +0000 Resent-From: <public-webapps@w3.org> Date: Mon, 5 Aug 2013 10:11:05 -0700 From: ext Tab Atkins Jr. <jackalmage@gmail.com> To: Mikkel Staunsholm <staunsholm@gmail.com> CC: public-webapps <public-webapps@w3.org> On Thu, Aug 1, 2013 at 2:31 AM, Mikkel Staunsholm <staunsholm@gmail.com> wrote: > Been toying with adding rumble to the gamepad api. Something like: > > partial interface Gamepad { > Rumbler[] getRumblers(); > }; > > interface Rumbler { > readonly attribute DOMString id; > > void start(double strength, double periodInMilliseconds); // > leave out period to rumble indefinitely > void stop(); > }; > > Any comments on that? > Should it resemble the vibrations api more (with patterns, and turning it > off by setting strength to 0)? > Should it be in the vibrations api instead (I don't think so)? > > Regards, > Mikkel Staunsholm > @staunsholm > > > PS! I don't know if it is possible/feasible to make rumbling work on > osx/linux - fx. JInput doesn't report any ps3 rumblers on osx... It seems pretty clear to me that controller rumbling should be as closely matched with phone vibration as possible. ~TJ
Received on Friday, 9 August 2013 14:14:26 UTC