Re: [vibra] Adding [NoInterfaceObject] to the Vibration interface

Le mercredi 05 septembre 2012 à 23:56 -0700, Jonas Sicking a écrit :
> > One reason why having a declared (but invisible) Vibration interface
> > might be useful is that there had been discussions about adding that
> > interface on other interfaces, e.g. to handle vibration on gamepads.
> 
> Couldn't we make that change then if needed? My impression was that
> gamepads were different enough that this might not be possible anyway.
> I.e. they often have multiple vibrators, and almost always the ability
> to set vibration strength.

Sounds reasonable to me (I personally prefer the cleaner partial
interfaces; just wanted to make sure we didn't forget one of the aspects
of this discussion).

Dom

Received on Thursday, 6 September 2012 07:06:19 UTC