- From: Doug Turner <dougt@mozilla.com>
- Date: Mon, 14 May 2012 09:04:01 -0700 (PDT)
- To: Marcos Caceres <w3c@marcosc.com>
- Cc: Dzung D Tran <dzung.d.tran@intel.com>, public-device-apis@w3.org, BRYAN L SULLIVAN <bs3131@att.com>
> This is a hypothetical use case that currently does not exist on mobile devices. Great. Lets build the APIs needed at let developers have at it. > But can we do them as separate specs? (i.e., "User Proximity" and "General Proximity Sensor")? Yup. Let's move on. Dzung -- would you mind being the editor of a new spec that defines this near/far event? ----- Original Message ----- From: "Marcos Caceres" <w3c@marcosc.com> To: "Doug Turner" <dougt@mozilla.com> Cc: "Dzung D Tran" <dzung.d.tran@intel.com>, public-device-apis@w3.org, "BRYAN L SULLIVAN" <bs3131@att.com> Sent: Monday, May 14, 2012 7:46:42 AM Subject: Re: [sensors] the near/far event names On 14/05/2012 15:19, Doug Turner wrote: > Use case: > > Games - I want to be able to control some aspect of a game based on the value (not near and far). I was unable to find any game that used a proximity sensor like this. This is a hypothetical use case that currently does not exist on mobile devices. I'm not saying it is not a valid case, just that no one has demonstrated this on any mobile device (or even if it would help or not better be done with camera tracking). > For example, I want to control the position of a ball based on how far the user's hand is away from the sensor. You can't rely on it because the hand could be bent at an angle (thus radiation would be difference at the same distance). > We are going around and around. There are clearly people asking for both actually values and near/far. We should support both. Agree. But can we do them as separate specs? (i.e., "User Proximity" and "General Proximity Sensor")?
Received on Monday, 14 May 2012 16:04:40 UTC