- From: Rick Waldron <waldron.rick@gmail.com>
- Date: Tue, 18 Dec 2012 11:20:55 -0500
- To: public-device-apis <public-device-apis@w3.org>
Received on Tuesday, 18 December 2012 16:21:50 UTC
While writing feedback for the Ambient Light Event specification, I found
it hard to continue overlooking the ad-hoc reality of Device APIs in the
browser.
Currently, sensory event APIs look like this:
DeviceOrientationEvent (incl. compassneedscalibration)
DeviceMotionEvent
DeviceLightEvent
LightLevelEvent
DeviceProximityEvent
UserProximityEvent
Naming all of these "Device___Event" is unequivocally a spec/code smell.
This is the sort of "API" mistake that we (Bocoup training and evangelism)
see a lot of language newcomers making.
Is it too late for something like:
Device {
Motion
Light
LightLevel
Proximity
UserProximity
... ?
}
With events and property accessors:
var motion = new Device.Motion();
// via an event API
motion.addEventListener("change", function() {
// ...
}, false);
// Contantly updated properties
// (get accessor) for polling
motion.acceration.{ x, y, z }
motion.rotation.{alpha, beta, gamma}
Is this something that's worth discussing? Would it be valuable if I wrote
a normative specification?
Rick
Received on Tuesday, 18 December 2012 16:21:50 UTC